Home > General Programme > Masters and postgraduates

Master in Creation of Video Games

Barcelona, October 2012 - December 2013

< previous | next >

Academic contents

Modularity

In the first section in common, participants will learn the basic principles for the creation of video games, which can later be used to create projects with sound methodology. This subject will be essential for both programmers and designers or artists.

In the second section, participants must specialise in the roles of programmers or artists to receive specific training in their field of action: the creation of the code of a video game or the design and preparation of the contents (graphics, sound, etc.)

Finally, a third section enables participants to develop a project of average complexity in groups consisting of people with the two profiles. In this way they can put into practice what they have learnt, in a team structure similar to that which occurs in industry. During this period the participant will receive the ongoing support of assistant monitors and lecturers.

Core content (102 hours)

In this first section in common, participants will learn the basic principles for the creation of video games, which can later be used to create projects with sound methodology. This subject will be essential for both programmers and designers or artists.

  1. Basic technology (30 hours)
  2. Generating of basic contents (30 hours)
  3. Management (21 hours)
  4. Design for video games (21 hours)

Specialised Area (168 hours each)

In this second section, participants must specialise in the roles of programmers or artists to receive specific training in their field of action: the creation of the code of a video game or the design and preparation of the contents (graphics, sound, etc.)

Specialised Area in Design (168 hours)

  1. Modelling and texturing (66 hours)
  2. Animation of characters (30 hours)
  3. Audio (24 hours)
  4. Design of interfaces (18 hours)
  5. Direction of art (30 hours)

Specialised Area in Programming (168 hours)

  1. Graphic programming (66 hours)
  2. Artificial Intelligence and logic (60 hours)
  3. Programming for networks (30 hours)
  4. Programming for audio (12 hours)

End of course project (100 hours)

Finally, this third section enables participants to develop a project of average complexity in groups consisting of people with the two profiles. In this way they can put into practice what they have learnt, in a team structure similar to that which occurs in industry.

The Project will be carried out in class during the months of April, May and June 2013. During this period the participant will receive the ongoing support of the lecturers in individual or group tutorials.

The Master's end of course project will be delivered in October 2013.

Seminars (30 hours)

To complete the teaching of the master's course, outstanding members of the national and international industry are invited in order for participants to hear their opinions and learn from their experiences. In recent years we have been visited by, among others: Jaime Giné (EA), Xavi Carrillo (Digital Legends), Gonzo Suárez (Pyro), José Iñiguez (Capcom), Ernest Adams (EA) and Adam Valdez (WETA Digital).

Qualification and Academic Value

Master's in the Creation of Video Games, awarded by Pompeu Fabra University.

To obtain the award it is essential to have a university qualification, attend 80% of the classes, pass the core and specialist subjects, and prepare and pass the master's end of course project.
Higher Programme in the Creation of Video Games.

All those participants meeting the requisites of knowledge established by the direction of the programme but who do not have a university qualification will receive a certificate evidencing they have studied the Higher Programme in the Creation of Video Games granted by IDEC.

60 ECTS units*.

*European Credit Transfer System. 1 ECT is equivalent to approximately 25 hours' full-time dedication by the participant, including class time and individual work.

< previous | next >


Seguir a IDEC_UPF en Twitter IDEC-Universitat Pompeu Fabra en LinkedIn Bookmark and Share

© IDEC-Universitat Pompeu Fabra